On Saturday we used it to play a Rogue Trader-esque game and it worked a treat. The forces involved are Ian's Rogue Trader Stannilas Laird (Underworld Boss) and crew set against my Illuminati band.
I think this is set to become our go-to skirmish ruleset. It's hugely fun and full of character. The main book and its supplements also include a generous range of scenarios that can easily be adapted to the setting at hand.
|Illuminati Band (L-R)|
Short Connery (Cultist)
Crispin Quentz (Navigator/Inhuman Servitor)
Nook Hackard (Security Guard)
Larith Graziel (Eldar Merc/Lackey)
Luthor Reborn (Unhinged Toff)
Jeramo Groon (Security Gaurd)
|Molloway the Tech-Priest advances under the leadership of Luthor Reborn.|
|Luthor is aware of dog-things to the left as the crew advance on the objective in the hangar.|
|Woof woof gragghh!|
|The "dogs" attack Larith and Quentin|
|Darryl Black the Astropath and Arena Girl take position on the landing pad|
|As Luthor is ambushed by Gene Zymmonds, Molloway announces he has been bought by the opposition.|
Following Luthor's death and an ungodly number of his team being bought out by Rogue Trader Laird, we conceded. Only the Navigator Crispsin Quentz was left alive and he had a terrible headache.